#ifndef RUNWAY_H
#define RUNWAY_H

#include "dof.h"

class Runway : public DOF::GameObject
{
public:
	Runway(DOF::ID id, Ogre::Vector3 pos, Ogre::Quaternion rot, Ogre::String name, Ogre::SceneManager *sceneMgr);
	~Runway(void);
	
	void update(const Ogre::FrameEvent &evt);
	void translate(Ogre::Vector3 newPos);

protected:
	Ogre::SceneNode *m_pNode;
	Ogre::Entity *m_pEntity;
	Ogre::SceneManager *m_pSceneMgr;
};

#endif

